Diceheim: Roll for the World
Roll the dice, claim the map, rule Diceheim.
Eight gods fight for a world of hexagonal lands. Every land holds warriors, every warrior is a die. Attack a neighbour and roll your dice against theirs: the higher sum wins the land. At the end of your turn new warriors join your armies, and the larger your connected realm, the more of them you get. Easy to learn, hard to master, and every roll can turn the game.
Skirmish: quick games on random maps
- 2 to 8 realms, small, medium and large maps, a new map every game
- Pick your realm's colour and one of eight peoples, from Humans and Dwarves to Orcs, Tritons and the Undead
- Classic rules for purists, or Modern: new warriors go to the front first, you earn gold for orders, and you may accept victory when you are clearly ahead
- Three levels of AI, from classic to hard
- Follow every duel: the two peoples face each other, the dice roll and the sums count up, and a quick mode is there for the impatient
- Statistics after every game: ranking, course of the game, the luckiest and the unluckiest realm
A light economy (modern rules)
- Castles bring gold
- Buy orders: Mercenaries, Rampart, Rain of fire and Regroup
Campaign: a roguelite run through three acts
- Fight your way across a branching map of battles, elite fights, events, markets, shrines and forges
- Tap a place on the map to see what waits there; before every battle you learn its goal, and every boss explains its rules
- Choose a people with a gift of its own and one of five heroes with a special deed: the Marshal's charge, the Seer's turn of fate, the Architect's bulwark, the Merchant Prince's tribute, the Dragon Rider's flight
- Collect more than 30 blessings and survive curses that change your dice and your armies
- Forge your die: raise its faces and shift the odds
- A boss waits at the end of every act: the Hydra, the Lich King and the Dragon
- Spend gold and morale wisely: when your morale is gone, the run is over
- Earn glory and unlock new heroes, peoples and blessing packs in the Hall of Glory
- Trials make the campaign harder, and the daily Oracle gives everyone the same run
Free, no ads
- No ads, no payments, no accounts. The game itself sends no data anywhere.
- Plays in your browser with mouse or touch: in portrait on a phone, and with the fullscreen button on a computer.
- Your progress is saved in your browser.
- German and English.
Privacy policy: uladen.com/privacy · Terms of use: uladen.com/terms
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | uladen |
| Genre | Strategy |
| Made with | Godot |
| Tags | Dice, Fantasy, Hex Based, Roguelite, Singleplayer, Turn-based, War |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |





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